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Showing posts with label GameDev. Show all posts
Showing posts with label GameDev. Show all posts

Monday, 12 July 2021

[Unity] Massive Clouds - Screen Space Volumetric Clouds v4.1.1

July 12, 2021 0
[Unity] Massive Clouds - Screen Space Volumetric Clouds v4.1.1

 [Unity] Massive Clouds - Screen Space Volumetric Clouds v4.1.1



Make various clouds with Massive Clouds
Massive Clouds renders 3D clouds with volume rendering in screen space. More than 60 different presets are available and you can start using them right away. Of course, all the parameters can be customized freely, so you can create your own clouds to color the scene.
Features
- 3D cloud representation by volume rendering
- A wealth of presets (including for VFX and mobile)
- Horizontal rendering to cover the entire sky
- Drawing of cloud shadows (screen space)
- GodRay Representation by Volumetric Shadow
- VR compatible (Oculus Rift / Google VR)
- Automatic interlocking with AnbientProbe, DirectionalLight, FogColor
- 4 different rendering engine
- Load control with scaling function to reduce resolution only for drawing clouds
- Draw multiple layers of clouds
- Height Fog
- Scroll animation
- The clouds that can be dived
- Coloring by lamp texture
- Includes all script files
- Materialization with MassiveClouds MaterialExporter
http://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/massive-clouds-screen-space-volumetric-clouds-131898

[Unity] Massive Clouds - Screen Space Volumetric Clouds v4.1.1


Sunday, 11 July 2021

[UE4] Ascent Toolset - Quests, Dialogues and State Machine v1.1 (4.26)

July 11, 2021 0
[UE4] Ascent Toolset - Quests, Dialogues and State Machine v1.1 (4.26)

 


[UE4] Ascent Toolset - Quests, Dialogues and State Machine v1.1 (4.26)



A set of visual tools to create Quests, Dialogues and State Machine!
Ascent Toolset is a set of graph-based visual tools to help developers to in creating dialogues, quests and any kind of State machine. Quest Tool is a generic tool to create any kind of Quest System, support branched quests, timed quests and multi-objective quests. Dialogue Tools empowers your story telling by helping developers in creating complex branchable dialogues by also supporting sounds and animations. FSM tool is a generic State Machine Editor that can be used for any problem that can be solved by implementing the State Pattern. Every tool is component based for easy integration with any project, regardless of the size. Works natively with Ascent Combat Framework, the definitive Action RPG creator. Written in C++ but 100% usable in blueprint-only projects.
Technical Details
Features:
- Quest System
- Dialogue System
- FSM System
- A set of Graph Tools for all the above mentioned
Code Modules:
- AscentGraphSystem [Runtime]
- AscentGraphSystemEditor [Editor]
- AscentDialogueSystem [Runtime]
- AscentDialogueSystemEditor [Editor]
- AscentQuestSystem [Runtime]
- AscentQuestSystemEditor [Editor]
- AscentStateMachine [Runtime]
- AscentStateMachineEditor [Editor]
Number of Blueprints: 2
Number of C++ Classes: 48
Network Replicated: No
Supported Development Platforms: PC, Xbox, PS4, Nintendo Switch, Android
Supported Target Build Platforms: PC, Xbox, PS4, Nintendo Switch, Android
Documentation
Sample Project
Important/Additional Notes: works natively with ACF
http://youtu.be/kwfSHKYvEFc
Official Website:- http://darktowerinteractive.com/Plugins/
http://www.unrealengine.com/marketplace/en-US/product/ascent-toolset-quests-dialogues-and-state-machine

[UE4] Ascent Toolset - Quests, Dialogues and State Machine v1.1 (4.26)


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