Friday, 23 July 2021
Sunday, 18 July 2021
Pro-Lighting: Studio Blender 3D 1.2.8
Pro-Lighting: Studio Blender 3D 1.2.8
Perfect lighting, reflections and backgrounds in BlenderNotice: Pro-Lighting: Studio is now Blender 2.93 compatible! Please download v1.2.8.
Pro-Lighting Studio is a Blender addon that helps you produce gorgeous results, with dozens of interesting lighting suggestions for your model.
Works in 3.0 Alpha as well for me.
Thanks for all you do here.
If you like this please support this price gouging artist that makes millions promoting free software to run it on. You decide... All files included.
http://blendermarket.com/products/pro-lighting-studio
Saturday, 17 July 2021
MultiScatter 1.623 for 3ds Max 2021 - 2022 Win x64
MultiScatter 1.623 for 3ds Max 2021 - 2022 Win x64
Capability of creating huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
Differences from VRayScatter for 3ds max:
Mental Ray support (geometry and Mental Proxy)
Not only VrayProxy but any kind of geometry supported
Many objects in one Scatter
Probability texture for objects “clustering”
Multithreading support in all operations including viewports
Picking objects directly from a scene
Materials, property and animation interactively depended to scene objects.
“Help pictures” for new users (possible to switch off).
Revolutionary viewport preview mode – points.
Diffuse colour or wirecolor preview in viewport.
Collision preview in viewport.
Converting MultiScatter object to single mesh or instant copied objects.
MultiScatter utility.
http://rendering.ru/multiscatter.html
Wednesday, 14 July 2021
Blender QuickCurve Gumroad
Blender QuickCurve Gumroad
QuickCurve enables you to draw with round, box, custom profile or even custom objects right in the 3D view!
New Snapping system that works in combination with QuickDeform.
Comes with an Eraser
Compatibility:
Blender 2.83, 2.90.1, 2.91,2.93
QuickCurve V2.5 Release Notes:
Bug fixes
- Circularize
- Shift X
- Overlay UI jitter
- Edit size
- Copy to modifiers with Convert to Mesh active
- Zero size brush error
- Working off of 0,0,0 in perspective mode is now fixed, simply move your 3D cursor to your new working location
QuickCurve V2 Release Notes:
- 3D Mouse Support
- Hotkeys now match Blenders style in that you don't have to press and hold anymore! IE: Press 'F' once and let go to activate brush resizing by moving the mouse, and then you can either press the same hotkey to close it or press LMB
- When editing any settings holding Shift/Ctrl/Alt will slow it down/speed it up/drastically speed it up respectively. This is very useful if your scene is really big or small and the default speed isn't enough
- Convert curve to geometry after drawing with CTRL D menu option
- Revamped resolution, much better bezier point distribution for easier editing
- New Depth setting which acts as a scale along the drawing direction. By default, this is linked 1:1 with the Width so the larger your brush the deeper into 3D space it goes. However If you change the Depth size it will decouple and now regardless of your size, the depth will be the value you set it to. Press 'K' to reset it. Note: Does not work when drawing on surface
- Isolate and Hide support
- Instanced/multi user geometry support
- Fixed depth sample and depth editing
- Improved Collection management
- Option to add a point on final NGON confirmation
- Cavity/Shadow bug fixes
- Revamped Mirror and Array system, more intuitive and simple
- Unified N Panel with all QuickTools
- Bug Fixes and improved Alt Nav support
- Draw in Sculpt mode!
- Voxel Remesh every curve automatically with resolution setting in Ctrl D menu in either Sculpt and Object mode
- Merge To Active set to 'ON' when drawing in sculpt mode will remesh AFTER the shape is joined together, thus creating one solid mesh. Merge To Active 'OFF' will keep each mesh separate, thus creating an automatic face set. Both methods can be super useful depending on the task!
- Alt + F to change the depth of shape after it's been drawn
- Option added to type in Depth in Ctrl D menu
- Option added to change Direction in Ctrl D menu
- Improvements to Rotate/Move/Scale system when editing shapes
- Resets shading mode back to whatever you had when exiting the addon
- Hide instance plane when arraying an object
- Fix random size not resetting bug
- Fix cavity/shadow bug
QuickCurve V1 Release notes:
- New Snapping system that works in combination with QuickDeform
- Select a smoothing amount and a snapping angle and draw perfectly straight lines, even in perspective!
- Hold SHIFT to temporarily draw freehand
Line Mode/Freehand drawing mode
Draw curves along an objects surface, along the normal, or on the workplane
Supports curve on curve drawing!
Comes with an Eraser
Customizable settings per curve before OR after drawing!
- Taper
- Random noise
- Random size
- Twist
- Add noise
- Change size
- And much more
Draw with Pressure sensitivity
Custom Profile/OBJ Drawing
- If you have a single face or a curve, it will use that as the profile
- If you have a 3D mesh, it will use that to draw array copies along the curve
- To ensure proper orientation, make sure your mesh has transformations applied and is laying "Z up" and facing "Negative Y" for the forward direction
Mirror/Array/Revolve 3D Cursor System V2
- When you select one of the axes in the CTRL D menu and draw, every modifier and empty will be created and linked for you
- With Modifiers From Active (enabled by default) on, you will draw with the Mirror/Array/Revolve settings from your selected object
- As soon as you draw a shape, the checkboxes will TURN OFF. The power in this method comes from the ability to have multiple setups by reactivating the checkbox and setting a new 3D cursor location and then bounce between them for your new objects by just choosing a different selected object before drawing. Try it out!
Monday, 12 July 2021
RSMB Pro / Reel Smart Motion Blur 6.0.1 AE [Win]
RSMB Pro / Reel Smart Motion Blur 6.0.1 AE [Win]
ReelSmart Motion Blur v6 Pro Version
Name: KCNcrew 2018
Serial: pxiqDyVamRouNir7
ReelSmart Motion Blur v6 Regular Version
Name: KCNcrew 2018
Serial: biRlPLYmhzHJKKGH
Applies natural-looking motion blur by automatically tracking every pixel.
RE:Vision Effects’ sophisticated tracking technology is the root of ReelSmart Motion Blur, so there is no manual labor to complicate it. You have total control with the amount of blur that you apply, if you choose to modify the calculated blur. ReelSmart Motion Blur also allows users to produce captivating and experimental effects by blurring a sequence by applying the motion from another.
Redshift 2.5.46 for Windows (Cinema 4D, Maya, Houdini, Max)
Redshift 2.5.46 for Windows (Cinema 4D, Maya, Houdini, Max)
Redshift Rendering Technologies has released an updated Redshift 2.5.46, the latest version of its GPU-accelerated production renderer, adding a new system for combating firefly artefacts in images, and improving sampling.
What's new in Redshift 2.5.46:
New features in Redshift 2.5.46 itself include improved sampling, and a gloss clamping system designed to reduce fireflies: bright pixels that can appear as artefacts in renders. The update also includes a new triplanar texturing and wireframe shading nodes, and support for per-object custom shading data, for generating greater material variation across objects in a scene.
This update include new capabilities and/or bug fixes that improve the 2.5.46 release.
About Redshift Renderer. Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
About Redshift Rendering Technologies, Inc Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain.
Supported Architectures: x64
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
3D Applications Supported: *
*
Autodesk Maya 2014 or later
Autodesk Softimage 2011 or later
Autodesk 3dsMax 2013 or later
Maxon Cinema4D R16 or later
SideFX Houdini 14.0 or later
The Foundry Katana 2.5v4 or later
Sunday, 11 July 2021
Arnold for Cinema 4D v3.3.7.1
Arnold for Cinema 4D v3.3.7.1
Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.
Features:
- Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
- Support for both native particles and Thinking Particles.
- The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
- Arnold Shading Network Editor, a node-based material editor.
- A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
- Volume rendering with OpenVDB.
- Deferred, render time generation of geometry with the Arnold procedural node.
- Native linear workflow.
- Team Render, including single-frame distributed rendering.
- Support for third party plugins like X-Particles and Turbulence FD.
System Requirements:
Cinema 4D:
- R21.026 and above
- S22.016 and above
- R23.008 and above
- S24.035 and above
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Bug Fixes
- c4dtoa#2455 Changing imagers while the render is running brakes the IPR
- c4dtoa#2453 Explosia FX color channel can not be sampled
- c4dtoa#2450 MaterialX look export crash
Modeler 2021.0.3 for Houdini Python 3
Modeler 2021.0.3 for Houdini Python 3
You will need a python 3 version of Houdini to run the new Modeler 2021
Current version Modeler 2021.0.3
Modeler gives you the power of direct modelling workflows in Houdini procedural environment.
The general idea is combining necessary elements and tool states for bring-up classic mesh modelling workflow. It gives you easy access to Standard Houdini and Extended Modeler features.
MODELER CONSISTS OF TWO PARTS
MODELER MODE. Brute force mesh editing with classic polygonal tools
MODELER ADDONS. Additional procedural and direct modeling tools that can work in both Modeler and stock Houdini modes
MAIN MODELER FEATURES
UI: Modeler is a minimalistic addon. Its entire interface consists of a viewport toolbar, custom menu for mostly used actions, and radial menus for groups of tools.
VIEWPORT TOOLBAR: All Modeler tools and some useful functions and indicators located in the viewport toolbar
CUSTOM MENU: Houdini radial menus, shelf tools, and links to Modeler tools can be collected in a special user menu
RADIAL MENUS: Some tools, combined into categories, located in Modeler radial menus
HOTKEYS: Unlike other modeling software, this addon is extremely customizable. You can associate any modelling tool with any keyboard or even pen | mouse shortcuts
LAZY SELECTION: You can highlight geometry components and just affect them on the fly with most of the tools. No need for selection to make an effect
PARM SLIDER: Lots of modelling node types can be edited with the Spacebar key. Parameters like divisions, tolerance, radius, etc, can be easily changed by holding the spacebar and dragging the pen or mouse up or down. This is a modern replacement for a classic mouse wheel functionality
SWITCH OBJECTS: Unlike stock Houdini in Modeler you can quickly walk between objects with double click or keyboard shortcut
ALIGN VIEW: Modeler viewport camera aligns with Shift just like in ZBrush
PREVIEW SUBDIVIDED: Geometry can be subdivided on-the-fly by holding a keyboard shortcut. This speeds up SubD-style modeling
SNAPPING: Tools handles, can be snapped on-the-fly with the Alt key
MODELING TOOLS: Modeler has lots of tools for cutting, connecting, deleting, welding, etc, mesh operations, to make artist's life easier
PYTHON STATES: Mesh tools use an improved python states system in order to increase the smoothness of the process. Most of these tools are volatile and can be on-the-fly activated without extra mouse presses. Moving pen in the air, while holding the key, much faster than lots of clicks in most of the other modeling programs
POLYPEN: In addition to lots of modelling tools, Modeler has a special multi-mode tool called PolyPen. With this tool it is very convenient to quickly change polygonal topology by drawing edges, inserting loops, moving, sliding, deleting geometry components, etc
PUSH: A way to smoothly deform geometry in a brush manner. Reminds ZBrush Move Brush
GRAB: By default, MMB is a quick way to move selected components | objects on the fly. Shift and Ctrl modifiers can be used to constraint movement to the best horizontal, vertical axis. Ctrl+Shift moves geometry by the best-aligned view plane
SYMMETRY MODE: Simple in use symmetry. Symmetry setup is global and can be tweaked on the fly in the viewport toolbar
TOPO MODE: In addition to a special toolset, any of Modeler tools can be used to retopologize high-poly geometry
MODELER ADDONS
SOFT BOOLEAN: Toolset and nodes for creating boolean operations with smooth transitions
KITBASH: Collecting geometry parts and work with them in a special window
INSERT MESH: Add mesh details from KitBash libraries
ZBRUSH+HOUDINI LIVE LINK: A set of tools for seamless modeling in Houdini and ZBrush
To make a long story short: if you’re looking for a user-friendly mesh modeling tool with a powerful workflow, then Modeler for Houdini could be a fresh-new solution.